StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry involving the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered during the lesser-known 1996 SSI launch War Wind. The device https://critical74061.onzeblog.com/29866687/starcraft-an-overview